Teaching Computational Thinking Une approche intégrative pour l'apprentissage au École et au lycée
Auteur:
Edition:
Personnage:
enBroché978026204505621 décembre 2021160 pages
Résumé
A guide for educators to incorporate computational thinkinga set of cognitive skills applied to problem solvinginto a broad range of subjects.
Computational thinkinga set of mental and cognitive tools applied to problem solvingis a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas.
As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressioniststyle images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerers Stone and Romeo and Julie t; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the books activities.
Computational thinkinga set of mental and cognitive tools applied to problem solvingis a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas.
As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressioniststyle images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerers Stone and Romeo and Julie t; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the books activities.
Spécifications produit
Contenu
Langue
en
Version
Broché
Date de sortie initiale
21 décembre 2021
Nombre de pages
160
Personnage
Caractère
Harry Potter
Autres spécifications
Hauteur de l'emballage
254 mm
Largeur d'emballage
178 mm
Livre d‘étude
Non
Longueur d'emballage
254 mm
Porno
Non
EAN
EAN
9780262045056
Sécurité des produits
Opérateur économique responsable dans l’UE
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