Designing Games Meant for Sharing
Samenvatting
This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.
Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.
This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.
Productspecificaties
Inhoud
Betrokkenen
Lees mogelijkheden
Toegankelijkheidsinformatie
Informatie over de fabrikant
Overige kenmerken
EAN
Productveiligheid
Je vindt dit artikel in
Documenten
Reviews
Kies gewenste uitvoering
Ebook is direct beschikbaar na aankoop
Ebooks lezen is voordelig
Wettelijke garantie via bol
Dag en nacht klantenservice
Veilig betalen
- Houd er rekening mee dat je downloadartikelen niet kunt annuleren of retourneren. Bij nog niet verschenen producten kun je tot de verschijningsdatum annuleren.






