Ultimate History Of Video Games From Pong to Pokemon and Beyond-The Story Behind the Craze That Touched Our Lives and Changed the World
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EngelsHardcover978076153643702 oktober 2001608 pagina's
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Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
Productspecificaties
Inhoud
- Taal
- en
- Uitvoering
- Hardcover
- Oorspronkelijke releasedatum
- 02 oktober 2001
- Aantal pagina's
- 608
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Verteller
- Hoofduitgeverij
Character
- Personage
- Pokémon
Informatie over de fabrikant
- Fabrikant Naam
- Penguin Random House Ireland
- Fabrikant Adres
- Morrison Chambers, 32 Nassau Street - D02 YH68 - Dublin - IE
- Elektronisch adres fabrikant
- gpsr@libri.de
Overige kenmerken
- Editie
- 1
- Extra groot lettertype
- Nee
- Porno
- Nee
- Product breedte
- 188 mm
- Product hoogte
- 32 mm
- Product lengte
- 235 mm
- Studieboek
- Nee
- Verpakking breedte
- 189 mm
- Verpakking hoogte
- 35 mm
- Verpakking lengte
- 231 mm
- Verpakkingsgewicht
- 1028 g
EAN
- EAN
- 9780761536437
Productveiligheid
- Verantwoordelijk marktdeelnemer in de EU
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11 februari 202040-49 jaarHoensbroekHeeft dit artikel gekochtRP1979
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Nauwgezette beschrijving historie van de videogame industrie
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