3D Game Programming for Teens 2nd Edition

3D Game Programming for Teens
  • Engels
  • Onbekende bindwijze
  • 9781598638431
  • Druk: International Edition
  • februari 2009
  • 432 pagina's
Alle productspecificaties

Samenvatting

Do you love video games? Do you want to learn how to make them yourself?
Welcome to 3D Game Programming for Teens, Second Edition, a
how-to resource for anyone interested in creating a video game. Written
specifically for beginners in an easy-to-follow way, the book teaches you
basic programming, graphic design, and 3D modeling so that you can design
and develop your very own games. You’ll begin with an introduction to
some simple programming concepts using the Blitz3D language. Then you’ll
learn about graphics creation for games using CorelDRAW and PHOTOPAINT.
Finally you’ll explore basic 3D modeling with Autodesk 3ds Max, and
you’ll learn how to enhance your games with sound effects, collisions, and
more. 3D Game Programming for Teens, Second Edition walks you through
the game programming process step-by-step, with each new technique
building upon the previous ones. The final chapter of the book shows you
how to put all your new knowledge together and build your own full game!
All you need to get started are some basic computer skills and a love of
games. No previous programming experience required!

Productspecificaties

Inhoud

Taal
Engels
Bindwijze
Onbekende bindwijze
Druk
International Edition
Verschijningsdatum
februari 2009
Afmetingen
Afmeting: 22,9 x 19,1 x 2,5 cm
Aantal pagina's
432 pagina's
Aanbevolen leeftijd
12 - 17 jaar
Illustraties
Met illustraties

EAN

EAN
9781598638431

Overige kenmerken

Extra groot lettertype
Nee
Gewicht
863 g
Verpakking breedte
229 mm
Verpakking hoogte
187 mm
Verpakking lengte
33 mm

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Bindwijze: Onbekend
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