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Willow's life hasn't been easy. She's autistic, living in a community closed off from the rest of the world 'for her own safety', and the only way she gets to interact with anyone is by logging in to the BASE (Bioelectrical Augmented Synapse Enhancement) platform and play videogames.
Her life revolves around playing VRMMORPGs with her close friends and making a little extra money on the side by trading items in the games so that she can buy pizza or new games when they come out.
The game she's saving up for right now? Helheim Fallen Online, a Norse mythology inspired game, said to be changing the landscape of gaming forever.
Only, there are rumours going around that some people who get the beta invite for the game are going missing. It's just a rumour, until her best friend Violet wins one of the beta keys and disappears, all traces of her gone, like she was never even there.
Now Willow is fighting against the clock to not only find out where Violet went, but why more people are going missing every day, and the only way to do that is by illegally getting into Helheim Fallen Online, play the game, and expose whoever is making people disappear.
And, above all, make sure she doesn't get caught in the meantime and disappears herself.
She has ten days to pull it off.
This is a 105,000 word LitRPG / GameLit novel, about 420 pages.