Building an FPS Game with Unity EBOOK Tooltip

Auteur: John P. Doran
Taal: Engels
  • bol.com Kobo LeesappEbooks lezen is heel makkelijk. Na aankoop zijn ze direct beschikbaar op je Kobo e-reader en op je smartphone of tablet met de gratis bol.com Kobo app.

Auteur: John P. Doran
Uitgever: Packt Publishing
  • Engels
  • E-book
  • 9781785284434
  • Druk: 1
  • oktober 2015
  • Adobe ePub
Alle productspecificaties

Samenvatting

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
About This Book

  • Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly

  • Create both interior and exterior environments

  • A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios


Who This Book Is For


This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.
What You Will Learn

  • Use UFPS to build custom weapons with custom meshes and behaviors

  • Explore level design as you prototype levels, making use of Prototype to build levels out quickly

  • Build environments that are realistic as possible while keeping peak performance and repetitiveness down

  • Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors

  • Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI

  • Discover how to create unique objects such as exploding barrels and objects you can interact with

  • Create a custom GUI to help your game stand out from the crowd

  • Package your game for release, create an installer, and get your game out into the world


In Detail


Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.


Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.


After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.
Style and approach


An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.

Lees de eerste pagina's

Productspecificaties

Inhoud

Taal
Engels
Bindwijze
E-book
Druk
1
Verschijningsdatum
oktober 2015
Ebook formaat
Adobe ePub
Illustraties
Nee

Betrokkenen

Auteur
John P. Doran
Uitgever
Packt Publishing

Lees mogelijkheden

Lees dit ebook op
Android (smartphone en tablet) | Kobo e-reader | Desktop (Mac en Windows) | iOS (smartphone en tablet) | Windows (smartphone en tablet) | Overige e-reader

EAN

EAN
9781785284434

Overige kenmerken

NUR code
980
Thema Subject Code
UMX

Je vindt dit artikel in

Categorieën
Software taal
C#
Taal
Engels
Studieboek of algemeen
Algemene boeken
Boek, ebook of luisterboek?
Ebook
Nog geen reviews
24 99
Adviesprijs € 29,99
Je bespaart 17%
Direct beschikbaar
Verkoop door bol.com
  • E-book is direct beschikbaar na aankoop
  • E-books lezen is voordelig
  • Dag en nacht klantenservice
  • Veilig betalen