Gadgets, Games and Gizmos for Learning

Tools and Techniques for Transferring Know-How from Boomers to Gamers

  • Engels
  • 9780787986544
  • april 2007
  • Hardcover
  • 448 pagina's
Alle productspecificaties

Samenvatting

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Recensie(s)

The big contribution of Gadgets, Games, and Gizmos for Learning to the field is that it provides direct linkages between the brain drain of the onrushing boomer retirement and the range of technologies, tools, and methodologies required to combat it. ?Mark Oehlert, learning strategy architect, Booz Allen Hamilton Kapp does an excellent job describing the neo-millennial student and the ways new and emerging web-tools, video games, simulations, and electronic gadgets need to be used in our modern 'classrooms' to convey knowledge to our techno-savvy students. ?Gordon Snyder, Jr., executive director, National Center for Telecommunications Technologies, andprofessor of telecommunications, Springfield Technical Community College If you need to recruit, train, or retain the next generation of workers,?Karl Kapp's new book, Gadgets, Games, and Gizmos for Learning, is a must-read strategy guide for working with the upcoming generation of gamers. ?Kevin Kruse, founder, e-LearningGuru.com, andpresident, AXIOM Professional Health Learning Kapp's book provides insights into an employee population that is not as well understood as the baby boomer generation. This is an essential read if you support, train, or manage the gamer generation. I will definitely share it with my team. ?Steve Sitek, director, learning and organizational development, Bristol-Myers Squibb As few others can, Kapp takes us on a delightful and amusing journey into the exciting future of learning and knowledge transfer?a future shaped by the power of digital games and electronic gadgets. ?Donald A. Deiesco, president and CEO, EduNeering, Inc.

Productspecificaties

Inhoud

Taal
Engels
Bindwijze
Hardcover
Verschijningsdatum
april 2007
Aantal pagina's
448 pagina's
Illustraties
Nee
ISBN13
9780787986544

Betrokkenen

Auteur
Karl M. Kapp
Uitgever
John Wiley & Sons Inc

EAN

EAN
9780787986544

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Studieboek of algemeen
Algemene boeken
Nieuw of tweedehands
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Onderwerp
Businessstrategie
Type boek
Handboeken & Naslagwerken
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Bindwijze: Hardcover
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