GAME PROGRAMMING IN C++ STARTTO FINISH

GAME PROGRAMMING IN C++
Auteur: Erik Yuzwa Yuzwa
  • Engels
  • Bindwijze overig
  • 9781584504320
  • Druk: 001
  • januari 2006
  • 392 pagina's
Alle productspecificaties

Samenvatting

Game Programming in C++: Start to Finish takes current game programming information and filters it down to a practical level for aspiring game developers. The book is written for the hobbyist interested in making their own games, beginning Independent developers interested in starting their own small game company, students, or software developers considering making a transition into the game industry. Throughout the book, programmers work through exercises to build their own complete 3D asteroid game called SuperAsteroidArena. Beginning with engine creation and 3D programming with SDL and OpenGL, the book then moves to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including VisualStudio.NET and OpenGL, Paintshop Pro, 3DS max, and the Audacity sound tool. The book does assume an understanding of C/C++ experience and focuses on programming on the Windows platform. The companion CD-ROM includes libraries and tools, including the SDL libraries, trial versions of Paintshop Pro Plus, Audacity, 3D Studio Max 7, InnoSetup, the source code from the book, and the complete game from the book.

Productspecificaties

Inhoud

Taal
Engels
Bindwijze
Bindwijze overig
Druk
001
Verschijningsdatum
januari 2006
Aantal pagina's
392 pagina's
Illustraties
Nee

Betrokkenen

Auteur
Erik Yuzwa Yuzwa
Co-auteur
Yuzwa
Uitgever
Cengage Learning, Inc

Vertaling

Originele Titel
Game Programming in C++: Start to Finish

EAN

EAN
9781584504320

Overige kenmerken

Gewicht
840 g
Verpakking breedte
185 mm
Verpakking hoogte
27 mm
Verpakking lengte
233 mm

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C++
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