Programming 2D Games
Auteur: Charles Kelly
  • Engels
  • Hardcover
  • 9781466508682
  • Druk: 1
  • juli 2012
  • 438 pagina's
Alle productspecificaties

Samenvatting

A First Course in Game Programming Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Productspecificaties

Inhoud

Taal
Engels
Bindwijze
Hardcover
Druk
1
Verschijningsdatum
juli 2012
Afmetingen
Afmeting: 24,3 x 19,8 x 2,7 cm
Aantal pagina's
438 pagina's
Illustraties
Nee

Betrokkenen

Auteur(s)
Charles Kelly
Uitgever
Taylor & Francis Inc

EAN

EAN
9781466508682

Overige kenmerken

Extra groot lettertype
Nee
Gewicht
953 g
Studieboek
Ja
Verpakking breedte
191 mm
Verpakking hoogte
235 mm
Verpakking lengte
235 mm

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Bindwijze: Hardcover
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