Artificial Intelligence and Games

Afbeeldingen

Artikel vergelijken

  • Engels
  • Paperback
  • 9783319875767
  • 04 juni 2019
  • 337 pagina's
Alle productspecificaties

Samenvatting

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.



This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
04 juni 2019
Aantal pagina's
337
Illustraties
Nee

Betrokkenen

Tweede Auteur
Julian Togelius
Hoofduitgeverij
Springer

Overige kenmerken

Editie
1
Extra groot lettertype
Nee
Product breedte
155 mm
Product lengte
235 mm
Studieboek
Ja
Verpakking breedte
156 mm
Verpakking hoogte
25 mm
Verpakking lengte
230 mm
Verpakkingsgewicht
246 g

EAN

EAN
9783319875767
Nog geen reviews

Kies gewenste uitvoering

Prijsinformatie en bestellen

De prijs van dit product is 39 euro en 99 cent.
2 - 3 weken
Verkoop door bol
  • Prijs inclusief verzendkosten, verstuurd door bol
  • Ophalen bij een bol afhaalpunt mogelijk
  • 30 dagen bedenktijd en gratis retourneren
  • Dag en nacht klantenservice