Beginning 3D Game Assets Development Pipeline Learn to Integrate from Maya to Unity
Afbeeldingen
Sla de afbeeldingen overArtikel vergelijken
Auteur:
Nova Villanueva
- Engels
- Paperback
- 9781484271957
- 05 december 2021
- 315 pagina's
Samenvatting
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
- Build a thorough knowledge of the 3D game asset production workflow
- Understand how each phase leads up to the next one
- Know how 3D assets are implemented into Unity
- Texture, rig, and animate the 3D model
- Export and import the 3D asset or model
- Understand the iterative design process
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
- Build a thorough knowledge of the 3D game asset production workflow
- Understand how each phase leads up to the next one
- Know how 3D assets are implemented into Unity
- Texture, rig, and animate the 3D model
- Export and import the 3D asset or model
- Understand the iterative design process
Who This Book Is For
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
Productspecificaties
Wij vonden geen specificaties voor jouw zoekopdracht '{SEARCH}'.
Inhoud
- Taal
- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 05 december 2021
- Aantal pagina's
- 315
Betrokkenen
- Hoofdauteur
- Nova Villanueva
- Hoofduitgeverij
- Apress
Overige kenmerken
- Editie
- 1st ed.
- Product breedte
- 178 mm
- Product lengte
- 254 mm
- Studieboek
- Ja
- Verpakking breedte
- 178 mm
- Verpakking hoogte
- 254 mm
- Verpakking lengte
- 254 mm
- Verpakkingsgewicht
- 640 g
EAN
- EAN
- 9781484271957
Je vindt dit artikel in
- Categorieën
- Boek, ebook of luisterboek?
- Boek
- Taal
- Engels
- Studieboek of algemeen
- Algemene boeken
Kies gewenste uitvoering
Kies je bindwijze
(2)
Prijsinformatie en bestellen
Rapporteer dit artikel
Je wilt melding doen van illegale inhoud over dit artikel:
- Ik wil melding doen als klant
- Ik wil melding doen als autoriteit of trusted flagger
- Ik wil melding doen als partner
- Ik wil melding doen als merkhouder
Geen klant, autoriteit, trusted flagger, merkhouder of partner? Gebruik dan onderstaande link om melding te doen.