Game Design - Google Daydream VR Cookbook Ebook Tooltip Building Games and Apps with Google Daydream and Unity

Afbeeldingen

Inkijkexemplaar

Artikel vergelijken

  • Engels
  • E-book
  • 9780134845562
  • 30 augustus 2018
  • 400 pagina's
  • -292376
Alle productspecificaties
  • Je leest ebooks gemakkelijk op je Kobo e-reader, of op je smartphone of tablet met de bol.com Kobo app. Let op! Ebooks kunnen niet geannuleerd of geretourneerd worden.

Samenvatting

The Complete, Up-to-Date Guide to Building AR and VR Games

Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps.

Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation.

Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google.

Google Daydream VR Cookbook shows you how to:

  • Install and explore the Google Daydream development tools
  • Master basic and advanced Daydream Controller techniques
  • Implement intuitive VR user interfaces
  • Integrate audio, video, and realistic physics into your VR games
  • Install and explore the ARCore SDK and development tools
  • Learn how to build AR apps that solve real user needs
  • Master AR game development using ARCore
  • Optimize VR and AR game performance

Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Productspecificaties

Inhoud

Taal
en
Bindwijze
E-book
Oorspronkelijke releasedatum
30 augustus 2018
Aantal pagina's
400
Ebook Formaat
-292376
Illustraties
Nee

Betrokkenen

Hoofdauteur
Sam Keene
Hoofduitgeverij
Addison-Wesley Professional

Lees mogelijkheden

Lees dit ebook op
Desktop (Mac en Windows) | Kobo e-reader | Android (smartphone en tablet) | iOS (smartphone en tablet) | Windows (smartphone en tablet)

Overige kenmerken

Editie
1
Studieboek
Nee

EAN

EAN
9780134845562

Je vindt dit artikel in

Boek, ebook of luisterboek?
Ebook
Beschikbaarheid
Leverbaar
Taal
Engels
Studieboek of algemeen
Algemene boeken
Nog geen reviews

Kies gewenste uitvoering

Bindwijze : E-book

Prijsinformatie en bestellen

De prijs van dit product is 30 euro en 99 cent.
Direct beschikbaar
Verkoop door bol
  • E-book is direct beschikbaar na aankoop
  • E-books lezen is voordelig
  • Dag en nacht klantenservice
  • Veilig betalen
Houd er rekening mee dat je downloadartikelen niet kunt annuleren of retourneren. Bij nog niet verschenen producten kun je tot de verschijningsdatum annuleren.
Zie ook de retourvoorwaarden