Game Programming Gems 4 1st Edition
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Auteur:
Andrew Kirmse
Andrew Kirmse
Co-auteur:
Kirmse
- Engels
- Onbekende bindwijze
- 9781584502951
- 03 maart 2004
- 703 pagina's
Samenvatting
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series_x000D_
_x000D_
With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries._x000D_
_x000D_
For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index._x000D_
_x000D_
This new volume is a definite must-have resource for every game programmer's library!
_x000D_
With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries._x000D_
_x000D_
For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index._x000D_
_x000D_
This new volume is a definite must-have resource for every game programmer's library!
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Inhoud
- Taal
- en
- Bindwijze
- Onbekende bindwijze
- Oorspronkelijke releasedatum
- 03 maart 2004
- Aantal pagina's
- 703
- Illustraties
- Met illustraties
Betrokkenen
- Hoofdauteur
- Andrew Kirmse
- Tweede Auteur
- Andrew Kirmse
- Co Auteur
- Kirmse
- Hoofdredacteur
- Andrew Kirmse
- Hoofduitgeverij
- Cengage Learning, Inc
Overige kenmerken
- Editie
- New edition
- Extra groot lettertype
- Nee
- Product breedte
- 191 mm
- Product hoogte
- 38 mm
- Product lengte
- 241 mm
- Verpakking breedte
- 236 mm
- Verpakking hoogte
- 193 mm
- Verpakking lengte
- 43 mm
- Verpakkingsgewicht
- 1406.9999999999998 g
EAN
- EAN
- 9781584502951
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