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  • Engels
  • E-book
  • 9781638355472
  • 27 augustus 2018
  • Adobe ePub
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Summary

Get Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language!

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Go is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used by anyone, no matter their experience.

About the Book

Hobbyists, newcomers, and professionals alike can benefit from a fast, modern language; all you need is the right resource! Get Programming with Go provides a hands-on introduction to Go language fundamentals, serving as a solid foundation for your future programming projects. You'll master Go syntax, work with types and functions, and explore bigger ideas like state and concurrency, with plenty of exercises to lock in what you learn.

What's inside

  • Language concepts like slices, interfaces, pointers, and concurrency
  • Seven capstone projects featuring spacefaring gophers, Mars rovers, ciphers, and simulations
  • All examples run in the Go Playground - no installation required!

About the Reader

This book is for anyone familiar with computer programming, as well as anyone with the desire to learn.

About the Author

Nathan Youngman organizes the Edmonton Go meetup and is a mentor with Canada Learning Code. Roger Peppé contributes to Go and runs the Newcastle upon Tyne Go meetup.

Table of Contents

  1. Unit 0 - GETTING STARTED
  2. Get ready, get set, Go
  3. Unit 1 - IMPERATIVE PROGRAMMING
  4. A glorified calculator
  5. Loops and branches
  6. Variable scope
  7. Capstone: Ticket to Mars
  8. Unit 2 - TYPES
  9. Real numbers
  10. Whole numbers
  11. Big numbers
  12. Multilingual text
  13. Converting between types
  14. Capstone: The Vigenère cipher
  15. Unit 3 - BUILDING BLOCKS
  16. Functions
  17. Methods
  18. First-class functions
  19. Capstone: Temperature tables
  20. Unit 4 - COLLECTIONS
  21. Arrayed in splendor
  22. Slices: Windows into arrays
  23. A bigger slice
  24. The ever-versatile map
  25. Capstone: A slice of life
  26. Unit 5 - STATE AND BEHAVIOR
  27. A little structure
  28. Go's got no class
  29. Composition and forwarding
  30. Interfaces
  31. Capstone: Martian animal sanctuary
  32. Unit 6 - DOWN THE GOPHER HOLE
  33. A few pointers
  34. Much ado about nil
  35. To err is human
  36. Capstone: Sudoku rules
  37. Unit 7 - CONCURRENT PROGRAMMING
  38. Goroutines and concurrency
  39. Concurrent state
  40. Capstone: Life on Mars

Productspecificaties

Inhoud

Taal
en
Bindwijze
E-book
Oorspronkelijke releasedatum
27 augustus 2018
Ebook Formaat
Adobe ePub

Betrokkenen

Hoofdauteur
Roger Peppe
Tweede Auteur
Nathan Youngman
Hoofduitgeverij
Manning

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9781638355472

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