Lean Game Development Apply Lean Frameworks to the Process of Game Development

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  • Engels
  • Paperback
  • 9781484298428
  • 16 december 2023
  • 299 pagina's
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Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI.

You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas.

Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.

You will:

  • Study lean and agile methodologies to enhance the game development process
  • Find out how to improve the way game productions define value and iterate over it
  • Apply development strategies to enrich the game development process
  • Learn to develop a game with TDD, including gameplay mechanics




Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI.

You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas.

LeanGame Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.

What You'll Learn

  • Study lean and agile methodologies to enhance the game development process
  • Find out how to improve the way game productions define value and iterate over it
  • Apply development strategies to enrich the game development process

Who This Book Is For

People from all sectors of the gaming industry will find the book useful in planning their project in a more iterative way, unloading the management burden on the development process and collecting feedback to improve the game content as early as possible.

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
16 december 2023
Aantal pagina's
299
Illustraties
Nee

Betrokkenen

Hoofduitgeverij
Apress

Overige kenmerken

Editie
2
Product breedte
155 mm
Product lengte
235 mm
Studieboek
Ja
Verpakking breedte
155 mm
Verpakking hoogte
18 mm
Verpakking lengte
235 mm
Verpakkingsgewicht
486 g

EAN

EAN
9781484298428

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