Games Design & Play Detailed Approach A detailed approach to iterative game design
Afbeeldingen
Sla de afbeeldingen overArtikel vergelijken
- Engels
- Paperback
- 9780134392073
- 28 juni 2016
- 266 pagina's
Samenvatting
The play-focused, step-by-step guide to creating great game designs
This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
Coverage includes:
- Understanding core elements of play design: actions, goals, rules, objects, playspace, and players
- Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context
- Comparing types of play and player experiences
- Considering the demands videogames make on players
- Establishing a game’s design values
- Creating design documents, schematics, and tracking spreadsheets
- Collaborating in teams on a shared design vision
- Brainstorming and conceptualizing designs
- Using prototypes to realize and playtest designs
- Improving designs by making the most of playtesting feedback
- Knowing when a design is ready for production
- Learning the rules so you can break them!
Productspecificaties
Inhoud
- Taal
- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 28 juni 2016
- Aantal pagina's
- 266
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Colleen Macklin
- Tweede Auteur
- John Sharp
- Hoofduitgeverij
- Addison Wesley
Overige kenmerken
- Editie
- 1
- Extra groot lettertype
- Nee
- Product breedte
- 178 mm
- Product hoogte
- 28 mm
- Product lengte
- 229 mm
- Studieboek
- Ja
- Verpakking breedte
- 177 mm
- Verpakking hoogte
- 15 mm
- Verpakking lengte
- 233 mm
- Verpakkingsgewicht
- 530 g
EAN
- EAN
- 9780134392073
Je vindt dit artikel in
- Categorieën
- Select-bezorgopties
- Vandaag Bezorgd, Avondbezorging, Zondagbezorging, Gratis verzending
- Boek, ebook of luisterboek?
- Boek
- Taal
- Engels
- Beschikbaarheid
- Leverbaar
Kies gewenste uitvoering
Prijsinformatie en bestellen
De prijs van dit product is 42 euro en 99 cent.- Prijs inclusief verzendkosten, verstuurd door bol
- Ophalen bij een bol afhaalpunt mogelijk
- 30 dagen bedenktijd en gratis retourneren
- Dag en nacht klantenservice
- Doordeweeks ook ’s avonds in huis
- Kies zelf de bezorgdag
Vaak samen gekocht
Rapporteer dit artikel
Je wilt melding doen van illegale inhoud over dit artikel:
- Ik wil melding doen als klant
- Ik wil melding doen als autoriteit of trusted flagger
- Ik wil melding doen als partner
- Ik wil melding doen als merkhouder
Geen klant, autoriteit, trusted flagger, merkhouder of partner? Gebruik dan onderstaande link om melding te doen.