Games Design & Play Detailed Approach A detailed approach to iterative game design

Afbeeldingen

Artikel vergelijken

  • Engels
  • Paperback
  • 9780134392073
  • 28 juni 2016
  • 266 pagina's
Alle productspecificaties

Samenvatting

The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.

Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.

Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!

Coverage includes:

  • Understanding core elements of play design: actions, goals, rules, objects, playspace, and players
  • Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context
  • Comparing types of play and player experiences
  • Considering the demands videogames make on players
  • Establishing a game’s design values
  • Creating design documents, schematics, and tracking spreadsheets
  • Collaborating in teams on a shared design vision
  • Brainstorming and conceptualizing designs
  • Using prototypes to realize and playtest designs
  • Improving designs by making the most of playtesting feedback
  • Knowing when a design is ready for production
  • Learning the rules so you can break them!

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
28 juni 2016
Aantal pagina's
266
Illustraties
Nee

Betrokkenen

Hoofdauteur
Colleen Macklin
Tweede Auteur
John Sharp
Hoofduitgeverij
Addison Wesley

Overige kenmerken

Editie
1
Extra groot lettertype
Nee
Product breedte
178 mm
Product hoogte
28 mm
Product lengte
229 mm
Studieboek
Ja
Verpakking breedte
177 mm
Verpakking hoogte
15 mm
Verpakking lengte
233 mm
Verpakkingsgewicht
530 g

EAN

EAN
9780134392073
Nog geen reviews

Kies gewenste uitvoering

Bindwijze : Paperback

Prijsinformatie en bestellen

De prijs van dit product is 42 euro en 99 cent.
Op voorraad
Select
Voor 23:59 besteld, morgen in huis
Verkoop door bol
  • Prijs inclusief verzendkosten, verstuurd door bol
  • Ophalen bij een bol afhaalpunt mogelijk
  • 30 dagen bedenktijd en gratis retourneren
  • Dag en nacht klantenservice
  • Doordeweeks ook ’s avonds in huis
Bezorgopties
  • Kies zelf de bezorgdag

Vaak samen gekocht