Designing Digital Space An Architect's Guide to Virtual Reality
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Uitgever: John Wiley & Sons Inc
- Engels
- Paperback
- 9780471146629
- 07 januari 1997
- 368 pagina's
Samenvatting
The Complete Guide to Virtual Reality in Architecture and Design
The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world.
Offers in-depth coverage of the virtual universe—data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more.
Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments
Includes insightful essays by leading VR developers covering some of today's most innovative projects
Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future
Features a dazzling array of virtual world images and sequential displays
Explores the potential impact of digital architecture on the built environment of the future
The Complete Guide to Virtual Reality in Architecture andDesign
The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld.
Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore.
Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments
Includes insightful essays by leading VR developers covering someof today's most innovative projects
Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture
Features a dazzling array of virtual world images and sequentialdisplays
Explores the potential impact of digital architecture on the builtenvironment of the future
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- Paperback
- Oorspronkelijke releasedatum
- 07 januari 1997
- Aantal pagina's
- 368
- Illustraties
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- Hoofdauteur
- Daniela Bertol
- Tweede Auteur
- David Foell
- Co Auteur
- David Foell
- Hoofduitgeverij
- John Wiley & Sons Inc
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