Beginning Swift Games Development for iOS Develop 3d Games Using Apple's Scenekit and Spritekit

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  • Engels
  • Paperback
  • 9781484223093
  • 26 mei 2017
  • 285 pagina's
Alle productspecificaties

Samenvatting

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game.



Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift


Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
26 mei 2017
Aantal pagina's
285
Illustraties
Nee

Betrokkenen

Hoofdauteur
James Goodwill
Tweede Auteur
Wesley Matlock
Hoofduitgeverij
Apress

Overige kenmerken

Editie
2
Extra groot lettertype
Nee
Product breedte
178 mm
Product lengte
254 mm
Studieboek
Nee
Verpakking breedte
178 mm
Verpakking hoogte
254 mm
Verpakking lengte
254 mm
Verpakkingsgewicht
4438 g

EAN

EAN
9781484223093

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