Beginning Swift Games Development for iOS Develop 3d Games Using Apple's Scenekit and Spritekit
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- Engels
- Paperback
- 9781484223093
- 26 mei 2017
- 285 pagina's
Samenvatting
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
What you’ll learn
-
- Discover what’s in the new Swift 3 programming language
- Apply Swift 3 to iOS 10 and 9 game development
- Build a 2D game app using SpriteKit and Swift
- Build a 3D game from 2D using SceneKit and Swift
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.
What you’ll learn
-
- Discover what’s in the new Swift 3 programming language
- Apply Swift 3 to iOS 10 and 9 game development
- Build a 2D game app using SpriteKit and Swift
- Build a 3D game from 2D using SceneKit and Swift
Who this book is for
iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Productspecificaties
Inhoud
- Taal
- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 26 mei 2017
- Aantal pagina's
- 285
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- James Goodwill
- Tweede Auteur
- Wesley Matlock
- Hoofduitgeverij
- Apress
Overige kenmerken
- Editie
- 2
- Extra groot lettertype
- Nee
- Product breedte
- 178 mm
- Product lengte
- 254 mm
- Studieboek
- Nee
- Verpakking breedte
- 178 mm
- Verpakking hoogte
- 254 mm
- Verpakking lengte
- 254 mm
- Verpakkingsgewicht
- 4438 g
EAN
- EAN
- 9781484223093
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