Buildbox 2.x Game Development Ebook Tooltip Ebooks kunnen worden gelezen op uw computer en op daarvoor geschikte e-readers.
Afbeeldingen
Artikel vergelijken
- Engels
- E-book
- 9781786462480
- 30 september 2016
- Adobe ePub
Samenvatting
Build rich, high production value mobile games and distribute them across different platforms with Buildbox
About This Book- Create captivating 2D & 2.5D (isometric) video games for all platforms
- Leverage Buildbox to monetize and prepare your games for distribution
- This step-by-step tutorial will get you generating complex and media rich games with no coding experience
This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.
What You Will Learn- Create the illusion of a 3D background in your game using parallax
- Add advanced controls and obstacles to our first world
- Develop assets (graphic and audio) for the Buildbox engine
- Design games based on the capabilities and limitations of Buildbox and their target platforms
- Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store
- Optimize your games to get the absolute best quality within platform restrictions
- Conquer common issues experienced with Buildbox development
Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.
Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.
Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.
Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Style and approachThis book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.
Productspecificaties
Inhoud
- Taal
- en
- Bindwijze
- E-book
- Oorspronkelijke releasedatum
- 30 september 2016
- Ebook Formaat
- Adobe ePub
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Ty Audronis
- Hoofduitgeverij
- Packt Publishing
Lees mogelijkheden
- Lees dit ebook op
- Android (smartphone en tablet) | Kobo e-reader | Desktop (Mac en Windows) | iOS (smartphone en tablet) | Windows (smartphone en tablet)
Overige kenmerken
- Editie
- 1
- Studieboek
- Ja
- Verpakking hoogte
- 16 mm
- Verpakkingsgewicht
- 537 g
EAN
- EAN
- 9781786462480
Je vindt dit artikel in
- Categorieën
- Taal
- Engels
- Boek, ebook of luisterboek?
- Ebook
- Beschikbaarheid
- Leverbaar
- Beschikbaar in Kobo Plus
- Beschikbaar in Kobo Plus
Kies gewenste uitvoering
Prijsinformatie en bestellen
De prijs van dit product is 35 euro en 99 cent.- E-book is direct beschikbaar na aankoop
- E-books lezen is voordelig
- Dag en nacht klantenservice
- Veilig betalen
Rapporteer dit artikel
Je wilt melding doen van illegale inhoud over dit artikel:
- Ik wil melding doen als klant
- Ik wil melding doen als autoriteit of trusted flagger
- Ik wil melding doen als partner
- Ik wil melding doen als merkhouder
Geen klant, autoriteit, trusted flagger, merkhouder of partner? Gebruik dan onderstaande link om melding te doen.