Castle Oldskull Fantasy Role-Playing Game Supplements- Game World Generator Castle Oldskull Gaming Supplement GWG1
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Uitgever: Createspace Independent Publishing Platform
Auteur:
Kent David Kelly
- Engels
- Paperback
- 9781542433891
- 07 januari 2017
- 438 pagina's
Samenvatting
Wolf-haunted wastelands of frigid tundra,Veiling lost cities sunken and frozen into the ice
Mist-wreathed mountains teeming with orcs,Goblins, demons and dwarven underworlds
Burning battlefields, reigned overBy imperious and ancient dragons
Steaming jungles, filled with headhuntersAnd savage apes, guardians to ancient templesFilled with accursed gold
These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all.
And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come.
But how do you create a world? How do you even begin?
The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no It is time for you to take the world into your own hands, and no one but you can decide what to include copout dodge which demands everything of you and gives you nothing. This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process.
If you love lost worlds like Dave Arnesons Blackmoor, Edgar Rice Burroughs Barsoom and Pellucidar, Gary Gygaxs Flanaess, Robert E. Howards Cimmeria and Hyboria, Fritz Leibers Nehwon, H.P. Lovecrafts Dreamlands, Michael Moorcocks Melnibone and J.R.R. Tolkiens Middle Earth, then this is the book for you!
Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips.
The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure!
(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 3 parts, over 100 section topics, 42,000 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)
These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all.
And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come.
But how do you create a world? How do you even begin?
The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no It is time for you to take the world into your own hands, and no one but you can decide what to include copout dodge which demands everything of you and gives you nothing. This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process.
If you love lost worlds like Dave Arnesons Blackmoor, Edgar Rice Burroughs Barsoom and Pellucidar, Gary Gygaxs Flanaess, Robert E. Howards Cimmeria and Hyboria, Fritz Leibers Nehwon, H.P. Lovecrafts Dreamlands, Michael Moorcocks Melnibone and J.R.R. Tolkiens Middle Earth, then this is the book for you!
Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips.
The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure!
(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 3 parts, over 100 section topics, 42,000 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)
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Inhoud
- Taal
- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 07 januari 2017
- Aantal pagina's
- 438
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Kent David Kelly
- Hoofduitgeverij
- Createspace Independent Publishing Platform
Overige kenmerken
- Extra groot lettertype
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- Product breedte
- 152 mm
- Product hoogte
- 23 mm
- Product lengte
- 229 mm
- Studieboek
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- Verpakking breedte
- 152 mm
- Verpakking hoogte
- 23 mm
- Verpakking lengte
- 229 mm
- Verpakkingsgewicht
- 581 g
EAN
- EAN
- 9781542433891
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