Castle Oldskull Fantasy Role-Playing Game Supplements- Game World Generator Castle Oldskull Gaming Supplement GWG1

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  • Engels
  • Paperback
  • 9781542433891
  • 07 januari 2017
  • 438 pagina's
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Wolf-haunted wastelands of frigid tundra,Veiling lost cities sunken and frozen into the ice …Mist-wreathed mountains teeming with orcs,Goblins, demons and dwarven underworlds …Burning battlefields, reigned overBy imperious and ancient dragons …Steaming jungles, filled with headhuntersAnd savage apes, guardians to ancient templesFilled with accursed gold …
These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all.
And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come.
But how do you create a world? How do you even begin?
The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no “It is time for you to take the world into your own hands, and no one but you can decide what to include” copout dodge which demands everything of you and gives you nothing. This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process.
If you love lost worlds like Dave Arneson’s Blackmoor, Edgar Rice Burroughs’ Barsoom and Pellucidar, Gary Gygax’s Flanaess, Robert E. Howard’s Cimmeria and Hyboria, Fritz Leiber’s Nehwon, H.P. Lovecraft’s Dreamlands, Michael Moorcock’s Melnibone and J.R.R. Tolkien’s Middle Earth, then this is the book for you!
Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips.
The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure!
(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 3 parts, over 100 section topics, 42,000 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
07 januari 2017
Aantal pagina's
438
Illustraties
Nee

Betrokkenen

Hoofdauteur
Kent David Kelly

Overige kenmerken

Extra groot lettertype
Nee
Product breedte
152 mm
Product hoogte
23 mm
Product lengte
229 mm
Studieboek
Nee
Verpakking breedte
152 mm
Verpakking hoogte
23 mm
Verpakking lengte
229 mm
Verpakkingsgewicht
581 g

EAN

EAN
9781542433891

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