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Auteur:
Katja Hellberg
- Engels
- E-book
- 9783638206556
- 16 juli 2003
- 138 pagina's
- Adobe ePub
Samenvatting
In today's globalised world, characterized by individualism, there is a trend
'backwards' to community building, as human beings are increasingly looking for a
social link. These communities of the twenty- first century are held together through
shared emotions, style of live, and consumption practice. Applying this to the field of
marketing might provide marketers a better understanding of customers' wants and
needs, namely that of communal feeling. This idea is the basis for the underlying
study, which extends on previous research of brand communities. It contributes to
earlier studies by exploring brand communities in a different setting. Moreover, it
contributes by investigating upon relationship marketing characteristics and their
existence in brand communities.
A brand community can be defined as a specialized, non-geographically
bound community, based on four distinct relationships a focal customer engages in.
These are customer-product, customer-brand, customer-company, and customercustomer
relationships. A brandfest, where customers of a brand come together in
order to 'celebrate' the brand and share their common interest, can provide the social
context, and geo-temporal concentration, which adds meaning to the customers'
consumption experience and thus enforces or reinforces relationships. In order to truly
benefit from brand communities, the relationships therein should be characterised by
trust, affect, and commitment, and should lead to sustainable loyalty.
In order to find out whether brand communities exist in a different product
category than automobiles, the board game Kolonisten van Catan was chosen. The
automobile product category is characterised by both high pleasure potential (hedonic
value) and high functional value (utilitarian value). In contrast, the toys product
category (to which Kolonisten van Catan belongs) has a high pleasure potential, and a
low functional value, and is therefore useful to determine whether there are
differences due to the product category. The relationships mentioned above were
examined in the context of a brandfest; the Dutch National Kolonisten van Catan
competition. The participants were questioned about their relationships with the
product, the brand, the company, and other customers, in order to find out whether
those are positive. [...]
'backwards' to community building, as human beings are increasingly looking for a
social link. These communities of the twenty- first century are held together through
shared emotions, style of live, and consumption practice. Applying this to the field of
marketing might provide marketers a better understanding of customers' wants and
needs, namely that of communal feeling. This idea is the basis for the underlying
study, which extends on previous research of brand communities. It contributes to
earlier studies by exploring brand communities in a different setting. Moreover, it
contributes by investigating upon relationship marketing characteristics and their
existence in brand communities.
A brand community can be defined as a specialized, non-geographically
bound community, based on four distinct relationships a focal customer engages in.
These are customer-product, customer-brand, customer-company, and customercustomer
relationships. A brandfest, where customers of a brand come together in
order to 'celebrate' the brand and share their common interest, can provide the social
context, and geo-temporal concentration, which adds meaning to the customers'
consumption experience and thus enforces or reinforces relationships. In order to truly
benefit from brand communities, the relationships therein should be characterised by
trust, affect, and commitment, and should lead to sustainable loyalty.
In order to find out whether brand communities exist in a different product
category than automobiles, the board game Kolonisten van Catan was chosen. The
automobile product category is characterised by both high pleasure potential (hedonic
value) and high functional value (utilitarian value). In contrast, the toys product
category (to which Kolonisten van Catan belongs) has a high pleasure potential, and a
low functional value, and is therefore useful to determine whether there are
differences due to the product category. The relationships mentioned above were
examined in the context of a brandfest; the Dutch National Kolonisten van Catan
competition. The participants were questioned about their relationships with the
product, the brand, the company, and other customers, in order to find out whether
those are positive. [...]
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- Oorspronkelijke releasedatum
- 16 juli 2003
- Aantal pagina's
- 138
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- Adobe ePub
- Illustraties
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- Hoofdauteur
- Katja Hellberg
- Hoofduitgeverij
- Grin Publishing
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