Game Character Creation With Blender And Unity

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  • Engels
  • Paperback
  • 9781118172728
  • 06 juli 2012
  • 320 pagina's
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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.

Create realistic game characters powered by your imagination

If you're a do-it-yourself game designer, you'll want to take advantage of Blender and Unity to build professional-quality game characters. With this guide, you first learn how to create realistic game assets using the power of Blender and then test how your characters work in Unity. Game design expert Chris Totten walks you through each step, from modeling and sculpting to rigging and animating a character. Use the tutorial files accompanying the book to design a zombie game character, and then put it in action in a real-world game environment.

  • Build a basic block character and then dive into more sophisticated modeling
  • Pump up the appearance of your character using sculpting and textures
  • Follow digital painting best practices and add colorful details to your model
  • Create realistic movement by rigging your character for animation with an armature
  • Explore how to make Unity and Blender work together by creating and importing finished game objects
  • Bring your character into Unity and create your own video game
  • Learn how to use Unity scripts to make your character animate properly

Learn to model, texture, sculpt, rig, and animate a low-polygon video game character in Blender

Import your low-poly Blender character into the Unity game engine and use JavaScript to create a zombie arcade shooter



A complete guide to creating usable, realistic game characters with two powerful tools

Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.

  • Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
  • Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
  • Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
  • Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine

Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
06 juli 2012
Aantal pagina's
320
Illustraties
Nee

Betrokkenen

Hoofdauteur
C Totten
Tweede Auteur
Chris Totten
Hoofduitgeverij
WILQ

Overige kenmerken

Extra groot lettertype
Nee
Product breedte
187 mm
Product hoogte
18 mm
Product lengte
234 mm
Studieboek
Nee
Verpakking breedte
190 mm
Verpakking hoogte
233 mm
Verpakking lengte
22 mm
Verpakkingsgewicht
737 g

EAN

EAN
9781118172728

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