Level Up Your Classroom The Quest to Gamify Your Lessons and Engage Your Students
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Auteur:
Jonathan Cassie
- Engels
- Paperback
- 9781416622055
- 30 juni 2016
- 180 pagina's
Samenvatting
Looks at what happens to student learning when it is gamified; why you might want to gamify instruction for your students; and the process for gamifying both your classroom and your lessons. The gamified classroom - an exciting new frontier of 21st century learning awaits you and your students.
In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K-12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers:
If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21 st century learning—awaits you and your students. Will you answer the call?
In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K-12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers:
- What happens to student learning when it is gamified.
- Why you might want to gamify instruction for your students.
- The process for gamifying both your classroom and your lessons.
If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21 st century learning—awaits you and your students. Will you answer the call?
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Inhoud
- Taal
- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 30 juni 2016
- Aantal pagina's
- 180
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Jonathan Cassie
- Hoofduitgeverij
- Association for Supervision & Curriculum Development
Overige kenmerken
- Extra groot lettertype
- Nee
- Product breedte
- 178 mm
- Product lengte
- 229 mm
- Studieboek
- Nee
- Verpakking breedte
- 178 mm
- Verpakking hoogte
- 229 mm
- Verpakking lengte
- 229 mm
- Verpakkingsgewicht
- 272 g
EAN
- EAN
- 9781416622055
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- Engels
- Beschikbaarheid
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