Physically Based Rendering, fourth edition From Theory to Implementation
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Auteur:
Matt Pharr
Wenzel Jakob
- Engels
- Hardcover
- 9780262048026
- 28 maart 2023
- 1312 pagina's
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A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.
Photorealistic computer graphics are ubiquitous in todays world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.
Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The books leading-edge algorithms, software, and ideasincluding new material on GPU ray tracingequip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.
Photorealistic computer graphics are ubiquitous in todays world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.
Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The books leading-edge algorithms, software, and ideasincluding new material on GPU ray tracingequip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.
- Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation
- Fourth edition features new chapter on GPU ray tracing essential for game developers
- The premier reference for professionals learning about and working in the field
- Won its authors a 2014 Academy Award for Scientific and Technical Achievement
- Includes a companion site complete with source code
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- Bindwijze
- Hardcover
- Oorspronkelijke releasedatum
- 28 maart 2023
- Aantal pagina's
- 1312
- Illustraties
- Met illustraties
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- Hoofdauteur
- Matt Pharr
- Tweede Auteur
- Wenzel Jakob
- Hoofduitgeverij
- Mit Press Ltd
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- 4
- Studieboek
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- 206 mm
- Verpakking hoogte
- 55 mm
- Verpakking lengte
- 258 mm
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- 2433 g
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- EAN
- 9780262048026
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