Practical Shader Development Ebook Tooltip Vertex and Fragment Shaders for Game Developers

Afbeeldingen

Artikel vergelijken

  • Engels
  • E-book
  • 9781484244579
  • 10 april 2019
  • Adobe ePub
Alle productspecificaties
  • Je leest ebooks gemakkelijk op je Kobo e-reader, of op je smartphone of tablet met de bol.com Kobo app. Let op! Ebooks kunnen niet geannuleerd of geretourneerd worden.

Samenvatting

It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.

Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math.

Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today.

What You'll Learn

  • Understand what shaders are and how they work

  • Get up to speed on the nuts and bolts of writing vertex and fragment shaders

  • Utilize color blending and know how blend equations work

  • Know the coordinate spaces used when rendering real-time computer graphics

  • Use simple math to animate characters, simulate lights, and create a wide variety of visual effects

  • Find and fix performance problems in shaders

  • See how three popular game engines (Unity, UE4, Godot) handle shaders

Who This Book Is For

Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.

Productspecificaties

Inhoud

Taal
en
Bindwijze
E-book
Oorspronkelijke releasedatum
10 april 2019
Ebook Formaat
Adobe ePub
Illustraties
Nee

Betrokkenen

Hoofdauteur
Kyle Halladay
Hoofduitgeverij
Apress

Lees mogelijkheden

Lees dit ebook op
Desktop (Mac en Windows) | Kobo e-reader | Android (smartphone en tablet) | iOS (smartphone en tablet) | Windows (smartphone en tablet)

Overige kenmerken

Studieboek
Ja

EAN

EAN
9781484244579

Je vindt dit artikel in

Taal
Engels
Boek, ebook of luisterboek?
Ebook
Beschikbaarheid
Leverbaar
Studieboek of algemeen
Algemene boeken
Nog geen reviews

Kies gewenste uitvoering

Bindwijze : E-book

Prijsinformatie en bestellen

De prijs van dit product is 62 euro.
Direct beschikbaar
Verkoop door bol
Ebook
  • E-book is direct beschikbaar na aankoop
  • E-books lezen is voordelig
  • Dag en nacht klantenservice
  • Veilig betalen
Houd er rekening mee dat je downloadartikelen niet kunt annuleren of retourneren. Bij nog niet verschenen producten kun je tot de verschijningsdatum annuleren.
Zie ook de retourvoorwaarden

Lijst met gekozen artikelen om te vergelijken

Vergelijk artikelen