Sams Teach Yourself - Godot Engine Game Development in 24 Hours, Sams Teach Yourself Ebook Tooltip The Official Guide to Godot 3.0

Afbeeldingen

Inkijkexemplaar

Artikel vergelijken

  • Engels
  • E-book
  • 9780134835211
  • 13 maart 2018
  • 350 pagina's
  • -292376
Alle productspecificaties
  • Je leest ebooks gemakkelijk op je Kobo e-reader, of op je smartphone of tablet met de bol.com Kobo app. Let op! Ebooks kunnen niet geannuleerd of geretourneerd worden.

Samenvatting

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.

Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

Learn how to…

· Install Godot, create projects, and use the visual editor

· Master the scene system, and organize games with Scene Trees

· Create 2D graphics, 3D graphics, and animations

· Use basic and advanced scripting to perform many game tasks

· Process player input from any source

· Control game flow, configurations, and resources

· Maximize realism with Godot’s physics and particle systems

· Make the most of 3D shaders, materials, lighting, and shadows

· Control effects and post-processing

· Build richer, more sophisticated game universes with viewports

· Develop networked games, from concepts to communication and input

· Export games to the devices you’ve targeted

· Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Productspecificaties

Inhoud

Taal
en
Bindwijze
E-book
Oorspronkelijke releasedatum
13 maart 2018
Aantal pagina's
350
Ebook Formaat
-292376
Illustraties
Nee

Betrokkenen

Hoofdauteur
Ariel Manzur
Tweede Auteur
George Marques
Hoofduitgeverij
Sams Publishing

Lees mogelijkheden

Lees dit ebook op
Desktop (Mac en Windows) | Kobo e-reader | Android (smartphone en tablet) | iOS (smartphone en tablet) | Windows (smartphone en tablet)

Overige kenmerken

Editie
1
Studieboek
Ja

EAN

EAN
9780134835211
Nog geen reviews

Kies gewenste uitvoering

Bindwijze : E-book

Prijsinformatie en bestellen

De prijs van dit product is 25 euro en 99 cent.
Direct beschikbaar
Verkoop door bol
  • E-book is direct beschikbaar na aankoop
  • E-books lezen is voordelig
  • Dag en nacht klantenservice
  • Veilig betalen
Houd er rekening mee dat je downloadartikelen niet kunt annuleren of retourneren. Bij nog niet verschenen producten kun je tot de verschijningsdatum annuleren.
Zie ook de retourvoorwaarden