The Rules of Programming How to Write Better Code

Afbeeldingen

Artikel vergelijken

  • Engels
  • Paperback
  • 9781098133115
  • 30 december 2022
  • 343 pagina's
Alle productspecificaties

Productbeschrijving

This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers who are searching for methods to train new members of their programming team. The rules in this book include: Simpler is always better Let your code tell its own story Localize complexity Generalization takes three examples Big projects need simple designs Code that isn't running doesn't work If something doesn't work, it's your fault Work backwards from your result, not forward from your code Some tools should be left in the toolbox Not every problem lends itself to an elegant solution

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
30 december 2022
Aantal pagina's
343

Betrokkenen

Hoofdauteur
Chris Zimmerman
Hoofduitgeverij
O'Reilly Media

Overige kenmerken

Studieboek
Nee
Verpakking breedte
152 mm
Verpakking hoogte
21 mm
Verpakking lengte
227 mm
Verpakkingsgewicht
603 g

EAN

EAN
9781098133115

Je vindt dit artikel in

Categorieën
Nog geen reviews

Kies gewenste uitvoering

Prijsinformatie en bestellen

De prijs van dit product is 51 euro en 99 cent.
Uiterlijk 7 juni in huis
Verkoop door bol
  • Prijs inclusief verzendkosten, verstuurd door bol
  • Ophalen bij een bol afhaalpunt mogelijk
  • 30 dagen bedenktijd en gratis retourneren
  • Dag en nacht klantenservice