Unity 5.x 2D Game Development Blueprints
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Auteur:
Francesco Sapio
Abdelrahman Saher
- Engels
- Paperback
- 9781784393106
- 30 september 2016
- 252 pagina's
Samenvatting
Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book * Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games * Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games * Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games Who This Book Is For If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres. What You Will Learn * Explore and understand the vital role of sprites in 2D games * Move, animate, and integrate sprites into a 2D platform game * Set up User Interfaces (UIs) to keep track of the progress through the games * Apply 2D Physics to improve gameplay believability * Learn the foundation of Level Design and how to quickly create 2D Maps * Discover NPC design, event triggers, and AI programming * Create an epic strategy game, challenging all the skills acquired in the book In Detail Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills. Style and approach This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.
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- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 30 september 2016
- Aantal pagina's
- 252
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Francesco Sapio
- Tweede Auteur
- Abdelrahman Saher
- Hoofduitgeverij
- Packt Publishing Limited
Overige kenmerken
- Extra groot lettertype
- Nee
- Product breedte
- 75 mm
- Product lengte
- 93 mm
- Studieboek
- Nee
- Verpakking breedte
- 75 mm
- Verpakking hoogte
- 235 mm
- Verpakking lengte
- 93 mm
- Verpakkingsgewicht
- 213 g
EAN
- EAN
- 9781784393106
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