Virtual Reality Blueprints Ebook Tooltip Create compelling VR experiences for mobile and desktop

Afbeeldingen

Inkijkexemplaar

Artikel vergelijken

  • Engels
  • E-book
  • 9781786465030
  • 28 februari 2018
  • 250 pagina's
  • Adobe ePub
Alle productspecificaties
  • Je leest ebooks gemakkelijk op je Kobo e-reader, of op je smartphone of tablet met de bol.com Kobo app. Let op! Ebooks kunnen niet geannuleerd of geretourneerd worden.

Samenvatting

Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive About This Book • Develop robust, immersive VR experiences that are easy on the eye. • Code 3D games and applications using Unity 3D game engine. • Learn the basic principles of virtual reality applications Who This Book Is For If you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book. What You Will Learn • Use Unity assets to create object simulation. • Implement simple touch controls in your application. • Apply artificial intelligence to achieve player and character interaction. • Add scripts for movement, tracking, grasping, and spawning. • Create animated walkthroughs, use 360-degree media, and build engaging VR experiences. • Deploy your games on multiple VR platforms. In Detail Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms―Cardboard VR, Gear VR, and OculusVR ―to design immersive experiences from scratch. You'll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications Style and approach A project-based guide with every project built across chapters.

Productspecificaties

Inhoud

Taal
en
Bindwijze
E-book
Oorspronkelijke releasedatum
28 februari 2018
Aantal pagina's
250
Ebook Formaat
Adobe ePub
Illustraties
Nee

Betrokkenen

Hoofdauteur
Charles Palmer
Tweede Auteur
John Williamson
Hoofduitgeverij
Packt Publishing

Lees mogelijkheden

Lees dit ebook op
Desktop (Mac en Windows) | Kobo e-reader | Android (smartphone en tablet) | iOS (smartphone en tablet) | Windows (smartphone en tablet)

Overige kenmerken

Editie
1
Studieboek
Nee

EAN

EAN
9781786465030

Je vindt dit artikel in

Boek, ebook of luisterboek?
Ebook
Taal
Engels
Beschikbaarheid
Leverbaar
Beschikbaar in Kobo Plus
Beschikbaar in Kobo Plus
Nog geen reviews

Kies gewenste uitvoering

Prijsinformatie en bestellen

De prijs van dit product is 25 euro en 99 cent.
Direct beschikbaar
Verkoop door bol
  • E-book is direct beschikbaar na aankoop
  • E-books lezen is voordelig
  • Dag en nacht klantenservice
  • Veilig betalen
Houd er rekening mee dat je downloadartikelen niet kunt annuleren of retourneren. Bij nog niet verschenen producten kun je tot de verschijningsdatum annuleren.
Zie ook de retourvoorwaarden