Gamification Of Learn & Instruc Fieldbk Ideas into Practice

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  • Engels
  • Paperback
  • 9781118674437
  • 03 januari 2014
  • 480 pagina's
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Samenvatting

Following Karl Kapp's earlier book The Gamification of Learning and Instruction , this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.

THE GAMIFICATION OF LEARNING AND INSTRUCTION FIELDBOOK

Keeping participants engaged is the cornerstone of any positive learning experience and it's no secret that games create engagement. As digital games and game-based interfaces continue to grow in popularity, it is essential that learning professionals incorporate gamification as part of their skill base.

The Gamification of Learning and Instruction Fieldbook offers professionals a step-by-step guide for implementing the concepts and techniques outlined in Karl M. Kapp's bestselling book The Gamification of Learning and Instruction. This down-to-earth resource is filled with illustrative examples, tips, tricks-of-the-trade, and worksheets that are designed to give learning professionals a hands-on way to put Kapp's winning ideas into practice.

Each chapter in the fieldbook contains information, activities, and ideas for creating your own immer- sive learning event, illustrative case studies, provocative questions to stimulate discussion, worksheets for designing an immersive learning experience, and a summary for review.



Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Productspecificaties

Inhoud

Taal
en
Bindwijze
Paperback
Oorspronkelijke releasedatum
03 januari 2014
Aantal pagina's
480
Illustraties
Nee

Betrokkenen

Hoofdauteur
Karl M. Kapp
Tweede Auteur
Lucas Blair
Co Auteur
Rich Mesch
Hoofduitgeverij
Onbekend

Overige kenmerken

Extra groot lettertype
Nee
Product breedte
218 mm
Product hoogte
46 mm
Product lengte
275 mm
Studieboek
Ja
Verpakking breedte
174 mm
Verpakking hoogte
32 mm
Verpakking lengte
233 mm
Verpakkingsgewicht
811 g

EAN

EAN
9781118674437

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