Windows Game Programming For Dummies

  • en
  • Broché
  • 9780764516788
  • 04 octobre 2002
  • 450 pages
Toutes les spécifications de l'article

Résumé

The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don't necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you're a veteran C/C++ programmer and licensed technogeek. Challenging, sure...but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs, Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game, with an actual, step-by-step example; how to market your mind-blowing new creation; and, the ten biggest mistakes made by game programmers and how to avoid them. From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that won't send you retreating to the nearest joystick. Andre's witty, he's tons of fun, and before you know it he'll have you up to speed on: setting up your game programming workstation; getting into DirectDraw: animation techniques, bitmaps, color keying, and more; adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay; getting your hands dirty by making a real game; the physics of asteroids and other flying objects: time, velocity, force, and all that; and, game programming websites, downloads, 3D engines, usenet groups, and more! The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book; and bonus chapters. So what are you waiting for? If you have C and a dash of C++ under your belt, and have a computer (duh!), you're all set to get in the game.

Spécifications produit

Contenu

Langue
en
Binding
Broché
Date de sortie initiale
04 octobre 2002
Nombre de pages
450
Illustrations
Non

Personnes impliquées

Auteur principal
Andre Lamothe
Deuxième auteur
Andri Lamothe
Coauteur
Andra(C) Lamothe
Editeur principal
For Dummies

Autres spécifications

Hauteur de l'emballage
25 mm
Hauteur du produit
25 mm
Largeur d'emballage
192 mm
Largeur du produit
190 mm
Livre d‘étude
Non
Longueur d'emballage
235 mm
Longueur du produit
234 mm
Poids de l'emballage
700 g
Police de caractères extra large
Non
Édition
2

EAN

EAN
9780764516788

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