Iphone 3D Programming Developing Graphical Applications With OpenGL ES
Afbeeldingen
Sla de afbeeldingen overArtikel vergelijken
Auteur:
Philip Rideout
- Engels
- Paperback
- 9780596804824
- 22 juni 2010
- 448 pagina's
Samenvatting
Offers a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. This title helps you work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to more complex programs.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. * Learn fundamental graphics concepts, including transformation matrices, quaternions, and more * Get set up for iPhone development with the Xcode environment * Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders * Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications * Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. * Learn fundamental graphics concepts, including transformation matrices, quaternions, and more * Get set up for iPhone development with the Xcode environment * Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders * Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications * Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.
Productspecificaties
Wij vonden geen specificaties voor jouw zoekopdracht '{SEARCH}'.
Inhoud
- Taal
- en
- Bindwijze
- Paperback
- Oorspronkelijke releasedatum
- 22 juni 2010
- Aantal pagina's
- 448
- Illustraties
- Nee
Betrokkenen
- Hoofdauteur
- Philip Rideout
- Hoofduitgeverij
- O'Reilly Media
Overige kenmerken
- Extra groot lettertype
- Nee
- Product breedte
- 178 mm
- Product hoogte
- 19 mm
- Product lengte
- 229 mm
- Studieboek
- Nee
- Verpakking breedte
- 180 mm
- Verpakking hoogte
- 233 mm
- Verpakking lengte
- 32 mm
- Verpakkingsgewicht
- 734 g
EAN
- EAN
- 9780596804824
Je vindt dit artikel in
- Categorieën
- Beschikbaarheid
- Leverbaar
- Taal
- Engels
- Boek, ebook of luisterboek?
- Boek
- Studieboek of algemeen
- Algemene boeken
Kies gewenste uitvoering
Kies je bindwijze
(2)
Prijsinformatie en bestellen
De prijs van dit product is 30 euro en 30 cent.
Op voorraad
Voor 15:00 uur besteld, woensdag in huis
Verkoop door
GMSbooks
- Bestellen en betalen via bol
- Prijs inclusief verzendkosten, verstuurd door GMSbooks
- Ophalen bij een bol afhaalpunt mogelijk
- 30 dagen bedenktijd en gratis retourneren
- Wettelijke garantie via GMSbooks
Rapporteer dit artikel
Je wilt melding doen van illegale inhoud over dit artikel:
- Ik wil melding doen als klant
- Ik wil melding doen als autoriteit of trusted flagger
- Ik wil melding doen als partner
- Ik wil melding doen als merkhouder
Geen klant, autoriteit, trusted flagger, merkhouder of partner? Gebruik dan onderstaande link om melding te doen.