Interactive Computer Graphics A Top-Down Approach With Opengl

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  • Engels
  • Hardcover
  • 9780201385977
  • 01 augustus 1999
  • 612 pagina's
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Samenvatting

Interactive Computer Graphics with WebGL, Seventh Edition, is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals interested in computer animation and graphics using the latest version of WebGL.

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Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL.Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.

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Teaching and Learning Experience

This program will provide a better teaching and learning experience–for you and your students. It will help:

  • Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.
  • Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers.

Productspecificaties

Inhoud

Taal
en
Bindwijze
Hardcover
Oorspronkelijke releasedatum
01 augustus 1999
Aantal pagina's
612
Illustraties
Nee

Betrokkenen

Hoofdauteur
Edward Angel
Tweede Auteur
Dave Shreiner
Hoofduitgeverij
Pearson College Div

Overige kenmerken

Editie
2
Studieboek
Ja

EAN

EAN
9780201385977

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  • Good Computer Graphics Book

    Positieve punten

    • State-of-the art

    I read this book for my computer graphics course however I suggest it to every one (with a maths and computer science background) who wants to become a game programmer or work on computer graphics.

    It gives you the background information on graphics systems, knowledge on OpenGL API, Scene Graphs, transformations, matrix calculations, vectors, necessary algorithms, formulas to implement shading, rasterizing, clipping etc.

    This book is not for you, if you are looking for a:
    -step by step how to make a game book
    -language specific reference book
    -hands-on programming book

    This book is for you if:
    -you are a computer science student and want to get into computer graphics and learn in detail the necessary concepts and algorithms in computer graphics

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